Level Artist (Unity)

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TYPE OF WORK

Full Time

SALARY

300

HOURS PER WEEK

32

DATE POSTED

Mar 12, 2025

JOB OVERVIEW

We are seeking a Level Designer to help shape the worlds of our RPG and tactical games. This role is ideal for someone with a strong understanding of level composition, object placement, and gameplay flow to create immersive and strategic environments.

Responsibilities:
-Design & Build Levels – Create engaging and visually appealing game environments with well-balanced gameplay.
-Object & Asset Placement – Position terrain, structures, and interactive elements to enhance player experience.
-Gameplay Integration – Collaborate with designers and artists to ensure levels complement game mechanics and artistic direction.
-Testing & Iteration – Playtest levels, analyze feedback, and refine designs to improve gameplay and flow.
-Collaboration – Work closely with the development team to bring game worlds to life.

Requirements:
-Level Design Experience – Strong understanding of spatial composition, pacing, and visual storytelling in level design.
-Unity Proficiency – Experience with Unity’s level design tools, asset placement, and terrain sculpting.
-Technical & Artistic Balance – Ability to blend aesthetics and functionality in level creation.
-Gameplay Awareness – Understanding of tactical and RPG gameplay to design levels that enhance player strategy.
-Problem-Solving & Teamwork – Ability to adapt to feedback and work collaboratively in an iterative development process.

Bonus Skills:
-Experience with procedural level generation.
-Familiarity with multiplayer map design.
-Knowledge of basic C# scripting for interactive elements.
-Optimization & Performance – Maintain smooth performance through efficient level design and asset management.

If you’re passionate about level design and want to create rich, engaging environments, we’d love to hear from you!

SKILL REQUIREMENT
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