Previously worked on the Vfx, VR and MR industry. I specialize in making 3d game assets and prop. Utilizing current-gen AAA platforms; creating the model on either Zbrush, 3ds Max, or Maya. For baking/texturing done on Substance Painter and with a little animation using Unreal Engine. I deal the lighting and compositing with Marmoset Toolbag or Unreal engine5. All under the AAA pipeline production process
Open for employment and looking forward to work in the video game industry.
Experience: 5 - 10 years
•Designing and building 3D models based on client specifications. • Optimize prop and assets to work well in VR • Facial rigged 3d Characters ready for facial motion capture• Designing models, backgrounds, objects as part of asset collaterals • Understand client needs and project requirements • Created materials and textures depending on the game platform(Unity, Unreal Engine) • Assisted with various bug fixes • Created a wide range of 3D props and assets depending on the clients requirements • Participated in R&D in building up a solid workflow for metahumans of Unreal Engine
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